Technology, science and the universe
A-Frame
A-Frame is a web framework for building virtual reality experiences that allows developers to create immersive environments using HTML and JavaScript. Designed to simplify the development process of…
Graphics, games and extended realityA-Frame VR
A-Frame VR is a web framework designed to facilitate the creation of virtual reality (VR) experiences using HTML. Developed by Mozilla, A-Frame allows developers to build interactive 3D environments…
Graphics, games and extended realityAABB
AABB stands for Axis-Aligned Bounding Box, a box that is aligned with the coordinate axes. This concept is used in computer graphics and the representation of three-dimensional objects. The AABB is…
Graphics, games and extended realityAbandonware
The term 'abandonware' refers to software that is no longer sold or supported by its publisher. This type of software can include video games, applications, and operating systems that, despite being…
Graphics, games and extended realityAbscissa
The abscissa is the horizontal coordinate in a two-dimensional Cartesian coordinate system. In this system, each point is defined by a pair of coordinates (x, y), where 'x' represents the abscissa…
Graphics, games and extended realityAchievement
An 'achievement' in the context of video games and graphics engines refers to a reward or recognition that players receive for completing specific tasks within a game. These achievements can vary in…
Graphics, games and extended realityAchievement System
The achievement system is an integral feature in many video games and graphics engines that allows tracking and rewarding player achievements throughout their gaming experience. This system not only…
Graphics, games and extended realityAction-Adventure
The 'Action-Adventure' genre combines elements of action games and adventure games, offering a dynamic and immersive gaming experience. In these games, players typically take on the role of a…
Graphics, games and extended realityAction-Adventure RPG
Action-adventure RPGs are a subgenre of video games that blend elements of role-playing games (RPGs) with action and adventure mechanics. In these games, players take on the role of a character…
Graphics, games and extended realityAction Bar
The action bar is a fundamental user interface element in video games and graphics engines, designed to display the actions available to the player at any given moment. This component allows players…
Graphics, games and extended realityAction Game
Action games are a genre of video games that emphasize physical challenges, including hand-eye coordination and reaction time. This type of game is characterized by its fast pace and the need for…
Graphics, games and extended realityAction Mapping
Action mapping is a fundamental system in game development that allows designers to define and manage player input actions, such as keys, control buttons, and touch gestures. This system acts as a…
Graphics, games and extended realityAction Point
The 'Action Point' is a fundamental concept in video game design, used to execute specific actions or abilities within the game. This concept allows developers to define how and when characters or…
Graphics, games and extended realityAction Replay
The 'Action Replay' is an essential feature in video games that allows players to repeat specific segments of the game. This feature has become increasingly relevant in modern game design, as it…
Graphics, games and extended realityAction role-playing games
Action role-playing games are a subgenre of video games that combine elements of traditional role-playing games with real-time action mechanics. In these games, players take on the role of a…
Graphics, games and extended realityAction RPG
Action RPG is a subgenre of role-playing games that combines real-time action elements with the narrative and character development typical of RPGs. In these games, players take on the role of a…
Graphics, games and extended realityAction Sequence
The 'Action Sequence' in the context of games and graphics engines refers to a series of events or actions that occur in a game, typically in response to player interactions or programmed events…
Graphics, games and extended realityActive Texture
Active texture refers to the texture that is currently being used for rendering in graphics applications. In the context of computer graphics, textures are images applied to surfaces of 3D models to…
Graphics, games and extended realityActor Blueprint
The 'Actor Blueprint' is a fundamental concept in video game development, especially in Unreal Engine. It refers to a type of Blueprint that defines the properties and behaviors of an Actor, which is…
Graphics, games and extended realityActor Component
The Actor Component is a reusable piece of functionality that can be added to an Actor in game development. This concept is fundamental in object-oriented programming, where components allow for the…
Graphics, games and extended realityActor Spawn
Actor generation is a fundamental process in video game development that refers to the creation of instances of an Actor within the game world. An Actor can be any entity that has a visual…
Graphics, games and extended realityActor Tag
The 'Actor Tag' is a fundamental concept in game development that refers to a tag that can be assigned to an Actor for identification. In the context of game engines, an Actor represents any entity…
Graphics, games and extended realityActor Tick
The 'Actor Tick' is a fundamental concept in video game development that refers to the process by which an Actor, which can be any entity within the game, updates its state in each frame. This…
Graphics, games and extended realityAdaptive VR
Adaptive VR refers to virtual reality systems that dynamically adjust to the user's preferences and behaviors, providing a personalized and immersive experience. This technology utilizes advanced…