Glossary index

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Graphics, games and extended reality

Direct3D

Direct3D is a graphics application programming interface (API) that is part of Microsoft's DirectX technology suite. Its primary function is to facilitate the creation and rendering of 3D graphics…

Graphics, games and extended reality

DirectDraw

DirectDraw is an API (Application Programming Interface) that is part of Microsoft's DirectX suite, specifically designed for rendering 2D graphics. Its main function is to facilitate the creation…

Hardware, electronics and robotics

DirectFB

DirectFB is a graphics library that provides a hardware abstraction layer for graphics devices, designed to facilitate the development of graphical applications in embedded and desktop systems. Its…

Graphics, games and extended reality

Directional Light

Directional light is a type of light source in computer graphics that emits light rays in a specific direction but lacks a defined position in three-dimensional space. This lighting model simulates…

Graphics, games and extended reality

Directional Shadow

Directional shadow is a fundamental concept in 3D rendering that refers to the shadows cast by directional light sources. These shadows are consistent and extend in a specific direction, providing a…

Graphics, games and extended reality

Directional Texture

Directional texture is a key concept in the field of 3D graphics representation, referring to the application of textures based on the direction of light or view. This technique allows for a more…

Graphics, games and extended reality

Direct Rendering

Direct rendering is a method that allows applications to access graphics hardware directly, bypassing the mediation of a graphics server. This approach is based on the ability of applications to…

Graphics, games and extended reality

DirectX

DirectX is a set of application programming interfaces (APIs) designed to handle multimedia tasks across various operating systems. Its main goal is to facilitate the creation of video games and…

Graphics, games and extended reality

Discrete Event Simulation

Discrete Event Simulation (DES) is a simulation method that represents the operation of a system as a sequence of events over time. In this approach, time advances discretely, meaning at specific…

Graphics, games and extended reality

Disparity

Disparity in 3D vision refers to the difference in the location of an object's image as seen from two different cameras. This phenomenon is fundamental for depth perception and three-dimensionality…

Graphics, games and extended reality

Disparity Map

A disparity map is a visual representation that shows the difference in the location of the same point in 3D when viewed from different angles. This concept is fundamental in the field of computer…

Graphics, games and extended reality

Dispatch

Dispatch is a fundamental command in the Vulkan graphics API, used to execute compute shaders. This command allows developers to specify the number of workgroups to be launched, which is crucial for…

Graphics, games and extended reality

Displacement Mapping

Displacement mapping is a technique used in computer graphics that modifies the position of the vertices of a 3D model based on an applied texture. This technique relies on the use of displacement…

Graphics, games and extended reality

Display Calibration

Display calibration in the context of augmented reality refers to the process of adjusting screen settings to optimize the display of virtual elements overlaid on the real environment. This process…

Graphics, games and extended reality

Display Callback

The 'Display Callback' in OpenGL is a function that is invoked to render the graphical scene within an OpenGL context. This function is fundamental in the lifecycle of a graphical application, as it…

Graphics, games and extended reality

Display List

A display list in OpenGL is a stored sequence of commands that allows grouping and efficiently executing a series of graphical operations. This technique optimizes performance by reducing processing…

Graphics, games and extended reality

Display List Compilation

The compilation of a display list in OpenGL is a crucial process for optimizing the performance of graphic rendering. A display list is a sequence of OpenGL commands that are grouped and stored in…

Graphics, games and extended reality

Display Mode

The 'Display Mode' in OpenGL refers to the configuration that determines how graphics are represented on the screen. This configuration includes aspects such as projection, view, and perspective…

Graphics, games and extended reality

Display Resolution

Display resolution refers to the number of pixels displayed on a device's screen, which directly influences the clarity and quality of the image. It is commonly expressed in terms of width by height…

Graphics, games and extended reality

Display Update

The 'Display Update' in graphics programming refers to the process by which the graphical representation on the screen is refreshed to show new content. This process is fundamental in graphics…

Graphics, games and extended reality

Dissolve Effect

The 'Dissolve Effect' is a visual technique used in animation and graphic design that allows for the transition between two states of an object, making it appear to dissolve smoothly. This effect is…

Graphics, games and extended reality

Dissolve Shader

The dissolve shader is a type of shader used in computer graphics that simulates the effect of decomposition or dissolution of a surface. This visual effect is achieved by manipulating the pixels on…

Graphics, games and extended reality

Distance Culling

Distance Culling is a fundamental technique in video game development and graphics applications, used to optimize rendering performance. Its main goal is to avoid the visual representation of objects…

Graphics, games and extended reality

Distance Field

The 'Distance Field' is a fundamental concept in 3D graphics representation, especially in various graphics applications and engines. It refers to a representation of the distance from a surface in…

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