Glossary index

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Graphics, games and extended reality

High Contrast

High Contrast is a visual effect used in graphic rendering to emphasize the difference between light and dark areas in an image. This effect is fundamental in creating more impactful and dynamic…

Graphics, games and extended reality

High Level API

A high-level API is a programming interface that provides a higher level of abstraction for developers, making it easier to work with low-level graphics APIs such as Vulkan. Vulkan, a low-level…

Graphics, games and extended reality

Highlighting

Highlighting in the context of OpenGL, 3D rendering, and data visualization refers to the process of making certain parts of a 3D model more visible or prominent, often through changes in color or…

Graphics, games and extended reality

High Poly

High polygon modeling is a 3D modeling technique characterized by the use of a large number of polygons to create detailed and complex models. This technique allows for the representation of shapes…

Graphics, games and extended reality

High Score

High score in video games refers to the maximum rating a player can achieve in a specific game, often reflected in a leaderboard. This concept is fundamental in many game genres, especially in arcade…

Graphics, games and extended reality

Hitbox

The Hitbox is a fundamental tool in video game development, designed to detect physical interactions between objects within a virtual environment. It is an invisible shape that surrounds objects…

Graphics, games and extended reality

Hitch

Stuttering in video games refers to a momentary pause or interruption in the execution of a game, which can manifest as a delay in graphics response or gameplay. This phenomenon is commonly the…

Graphics, games and extended reality

Hit Rate

The hit rate is a key indicator in video games, especially in action and shooting games, measuring the percentage of shots or attacks that successfully hit a target. This percentage is calculated by…

Graphics, games and extended reality

Hit Testing

Hit testing is a technique used in computer graphics and user interface design to determine whether a point, typically represented by a mouse pointer or touch input, intersects with a graphical…

Graphics, games and extended reality

HLOD

HLOD, or Hierarchical Level of Detail, is a system that optimizes the rendering of complex scenes by managing the level of detail of objects based on their distance from the viewer. This approach…

Graphics, games and extended reality

HLSL

HLSL, or High-Level Shading Language, is a programming language specifically designed for creating shaders in computer graphics. This language allows developers to write code that runs on the GPU…

Graphics, games and extended reality

HLSL Compiler

The HLSL (High-Level Shading Language) compiler is an essential tool in the field of graphics programming, especially in the context of graphics APIs such as Vulkan. Its main function is to convert…

Graphics, games and extended reality

HLSL Shader

An HLSL (High-Level Shading Language) shader is a program written in a high-level language specifically designed for graphics programming in 3D rendering environments. This type of shader allows…

Graphics, games and extended reality

HLSL to SPIR-V

The process of converting HLSL (High-Level Shading Language) shaders to SPIR-V (Standard Portable Intermediate Representation - Vulkan) format is fundamental for modern graphics application…

Graphics, games and extended reality

Holistic Design

Holistic design in the context of augmented reality (AR) is an approach that seeks to integrate all aspects of the user experience into a cohesive and functional system. This approach considers not…

Graphics, games and extended reality

Holistic Experience

The 'Holistic Experience' in the context of augmented reality (AR) refers to an immersive interaction that integrates multiple sensory inputs, such as sight, sound, and sometimes touch, to create a…

Graphics, games and extended reality

Holistic Simulation

Holistic Simulation is an approach to simulation that considers the entire system rather than individual parts. This method seeks to understand and model the interaction of various components within…

Graphics, games and extended reality

Hollow

The term 'hollow' refers to a shape that is curved inward, creating a hollow space or depression on its surface. This geometric characteristic can be observed in various structures and objects, from…

Graphics, games and extended reality

Hollow Earth

The concept of 'Hollow Earth' in video games refers to the exploration of underground worlds and civilizations, where players can discover hidden environments and intriguing narratives. This term…

Graphics, games and extended reality

Hollow Geometry

Hollow geometry is a concept in computer graphics that refers to a type of geometry defined solely by its outer surface, without a solid interior. This means that, unlike solid models that have…

Graphics, games and extended reality

Hollow Knight

Hollow Knight is an action-adventure game of the Metroidvania type developed by Team Cherry, known for its art and gameplay. Set in the vast and mysterious world of Hallownest, players take on the…

Graphics, games and extended reality

Holodeck

The Holodeck is a fictional virtual reality environment that appears in the television series 'Star Trek: The Next Generation'. In this space, users can interact with holographic simulations that…

Graphics, games and extended reality

Hologram

A hologram is a three-dimensional image formed by the interference of light beams. Unlike conventional two-dimensional images, holograms capture depth and perspective, allowing the viewer to perceive…

Graphics, games and extended reality

Hologram Effect

The holographic effect is a visual technique that creates the illusion of depth and dimension in an image, making it appear three-dimensional. This effect is achieved through the use of lights and…

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