Glossary index

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Graphics, games and extended reality

Modifier

A modifier is a tool used in 3D modeling software to change the geometry of a model non-destructively. This means that the changes made by the modifier do not permanently alter the original geometry…

Graphics, games and extended reality

Modular Rendering

Modular rendering is a rendering approach that separates different rendering tasks into independent modules, allowing for greater flexibility and efficiency in the graphics creation process. This…

Graphics, games and extended reality

Modular Simulation

Modular Simulation is an approach to simulation that breaks down a complex system into smaller, more manageable modules. This method allows for the analysis and modeling of each component…

Graphics, games and extended reality

Molecular Dynamics

Molecular dynamics is a branch of physics and chemistry that focuses on the study of the physical movements of atoms and molecules in various systems. It uses computational simulations to model and…

Graphics, games and extended reality

Molecular Simulation

Molecular simulation is a computational technique that allows modeling the behavior of molecules at the atomic and molecular level. Using principles from physics and chemistry, this methodology…

Graphics, games and extended reality

MonoBehaviour

MonoBehaviour is the base class from which all scripts in Unity derive, a widely used game development engine. This class provides a series of methods and properties that allow developers to interact…

Graphics, games and extended reality

Monte Carlo Simulation

Monte Carlo Simulation is a statistical technique used to approximate the probability of certain outcomes by running simulations. This methodology is based on generating random numbers and conducting…

Graphics, games and extended reality

MOO

MOO is a programming language specifically designed to create text-based virtual worlds. Its name comes from 'MUD Object Oriented', where MUD refers to 'Multi-User Dungeon', a type of online game…

Graphics, games and extended reality

Morphing

Transformation is the process of smoothly changing one shape into another, and it is a fundamental concept in animations and graphics. In the context of technology, transformation can refer to the…

Graphics, games and extended reality

Morphing (computer graphics)

Morphing is a technique used in computer graphics that allows for smooth transitions between different shapes or models. This technique is based on the interpolation of object geometries and…

Graphics, games and extended reality

Morph Target

Morphing is a technique used in 3D animation that allows for the interpolation between different shapes, creating a smooth and continuous transition between them. This process is based on the…

Graphics, games and extended reality

Mosaic (art)

A mosaic is a design or pattern created by organizing small pieces of colored material, such as ceramic, glass, or stone, on a surface to form an image or a decorative motif. This art is…

Graphics, games and extended reality

Mosaic Software

Mosaic Software is a tool designed to allow users to create and manage images or mosaic patterns intuitively and efficiently. This type of software is characterized by its ability to divide images…

Graphics, games and extended reality

Motion

Movement in the context of animation and computer graphics refers to the animations and transitions that occur in response to user interactions. This concept is fundamental in the development of…

Graphics, games and extended reality

Motion Graphics

Motion graphics, also known as animation, are digital images that create the illusion of movement or rotation. This technique relies on displaying a series of static images that, when presented in…

Graphics, games and extended reality

Motion Graphics Design

Motion graphics design is the art of creating animated graphic designs for use in multimedia projects. This discipline combines elements of graphic design, animation, and cinematography to produce…

Graphics, games and extended reality

Motion Path

The 'Motion Path' in computer graphics and 3D rendering refers to a predefined trajectory that an object follows during an animation. This concept is fundamental for creating smooth and realistic…

Graphics, games and extended reality

Motion Sickness

Motion sickness is a condition that can occur when using virtual reality (VR) applications or those involving a lot of movement. It manifests as a sensation of disorientation, nausea, or dizziness…

Graphics, games and extended reality

Motion Simulation

Motion simulation is the process of replicating the movement and interaction of objects in a virtual environment. This concept is fundamental in various disciplines, such as robotics, computer…

Graphics, games and extended reality

Multi-Resolution Textures

Multi-resolution textures are a graphical resource used in video game and 3D application development that optimizes visual performance by providing different levels of detail (LOD) of the same…

Graphics, games and extended reality

Multi-Threaded Rendering

Multithreaded rendering is a technique that allows graphics applications to use multiple execution threads to process rendering tasks simultaneously. This results in a more efficient use of system…

Graphics, games and extended reality

Multi-View Geometry

Multi-View Geometry is a field of computer vision that focuses on the geometric relationships between different views of the same scene. This approach allows for the reconstruction of the…

Graphics, games and extended reality

Multicolor

The term 'Multicolor' in the context of 3D graphics refers to the use of multiple colors in the rendering of objects. This approach allows developers to create visually rich and appealing scenes…

Graphics, games and extended reality

Multifunctionality

Multifunctionality in augmented reality refers to the ability of a single application or device to perform multiple functions. This feature allows users to interact with the digital environment in a…

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