Glossary index

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Graphics, games and extended reality

Screen Space Lighting

Screen space lighting is a graphical technique used in the realm of computer graphics that focuses on calculating light interactions based on screen coordinates. Unlike other lighting methods that…

Graphics, games and extended reality

Screen Space Reflections

Screen space reflections are a rendering technique used in computer graphics that simulates reflections on surfaces based on the current view of the screen. This technique allows objects in a virtual…

Graphics, games and extended reality

Screen Space Shadows

Screen Space Shadows is a technique used in computer graphics to simulate the projection of shadows in a three-dimensional environment. This technique is based on the concept of screen space, which…

Graphics, games and extended reality

Script

**Description:** A script in programming is a set of instructions that define the behavior of objects in a game or application. These scripts are written in specific programming languages and allow…

Graphics, games and extended reality

ScriptableObject

ScriptableObject is a class in Unity that allows the creation of data containers that can be saved as assets. This functionality is particularly useful for efficiently and modularly managing data…

Graphics, games and extended reality

Sculpt

Sculpting is the art of creating three-dimensional forms by shaping materials, using techniques that make it possible to transform blocks or masses into works of art. This process involves the…

Graphics, games and extended reality

Sculpting

3D sculpting is a creative process that allows for the creation of three-dimensional models by manipulating a digital object. This method resembles traditional sculpture, where the artist shapes a…

Graphics, games and extended reality

Sensory Feedback

Sensory feedback in the context of virtual reality refers to the use of sensory stimuli, such as touch, sight, and sound, to enhance the immersive experience of the user. This concept is fundamental…

Graphics, games and extended reality

Set_alpha

Setting alpha is a function used in the customization of charts and data visualizations that allows adjusting the transparency level of visual elements. This transparency adjustment, known as…

Graphics, games and extended reality

Set_color

Setting color is a fundamental function in the customization of graphics and visual elements across various applications and platforms. This function allows users to define the color of graphical…

Graphics, games and extended reality

Set_facecolor

Setting face color is a function used in graphs and data visualizations that allows for the customization of the visual appearance of graphical elements, specifically the color of a graph's face…

Graphics, games and extended reality

Shader

A shader is a program that tells a computer how to draw something in a specific way, often used in 3D graphics. In the context of computer graphics, shaders are essential for defining how objects are…

Graphics, games and extended reality

Shader Binding

Shader binding is the process by which a shader, which is a program that determines how pixels are rendered on a graphical surface, is associated with specific resources within a graphical context…

Graphics, games and extended reality

Shader Code

Shader Code refers to the specific programming instructions used to define how graphics should be rendered in applications or video games. These codes are written in shading languages such as GLSL…

Graphics, games and extended reality

Shader Compilation

Shader compilation is the process by which shader code, written in languages like GLSL (OpenGL Shading Language) or HLSL (High-Level Shading Language), is transformed into a format that can be…

Graphics, games and extended reality

Shader Descriptor

A shader descriptor is a fundamental structure in graphics programming that defines how a shader should be configured, which is a program that runs on the GPU (Graphics Processing Unit) to compute…

Graphics, games and extended reality

Shader Execution

Shader execution is the process by which shader code is executed on the graphics processing unit (GPU). This process is fundamental in graphics programming, as it enables the creation of complex and…

Graphics, games and extended reality

Shader Graph

The Shader Graph is a visual tool that allows users to create shaders without writing code. This graphical interface facilitates the creation of complex visual effects by manipulating nodes, where…

Graphics, games and extended reality

Shader Interface

The shader interface is a crucial component in graphics programming that defines how shaders, which are small programs that determine the color and lighting of pixels in an image, communicate with…

Graphics, games and extended reality

Shader Language

Shader language is a type of programming language specifically designed to write shaders, which are programs that determine how graphics are rendered in a 3D scene. These languages allow developers…

Graphics, games and extended reality

Shader Model

The shading model is a specification that defines the capabilities of shaders in graphics hardware. These shaders are programs that run on the GPU (Graphics Processing Unit) and are responsible for…

Graphics, games and extended reality

Shader Module

A shader module is an essential component in graphics programming used to define how colors and lighting should be calculated for pixels in a 3D scene. This module, which can be compiled and used…

Graphics, games and extended reality

Shader Program

A shader program in OpenGL is a collection of shaders that are compiled and linked together to be executed on the GPU. These shaders are small programs that determine how graphics are rendered in a…

Graphics, games and extended reality

Shader Resource

A shader resource refers to any data that a shader can access during the rendering process in computer graphics. These resources can include textures, vertex buffers, index buffers, and other types…

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