Glossary index

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Graphics, games and extended reality

Social Gaming

Social games are a category of video games that emphasize interaction and collaboration among players. These games allow users to connect, communicate, and compete in virtual environments, creating…

Graphics, games and extended reality

Social Network

A social network in the context of the metaverse refers to a digital platform that enables interaction and social networking in three-dimensional virtual environments. These social networks not only…

Graphics, games and extended reality

Soft Shadows

Soft shadows are a crucial element in computer graphics and 3D rendering, characterized by a gradual transition between illuminated and dark areas. Unlike hard shadows, which have well-defined and…

Graphics, games and extended reality

Sound settings

Sound settings in augmented reality (AR) applications are configurations that allow users to control audio output in virtual environments overlaid on physical reality. These settings are crucial for…

Graphics, games and extended reality

Spatial Anchors

Spatial anchors are virtual markers that allow augmented reality (AR) content to be anchored to specific physical locations in the real world. These anchors serve as reference points that facilitate…

Graphics, games and extended reality

Spatial Audio

Spatial audio is an audio technology that allows sounds to be perceived in a three-dimensional space. Unlike traditional stereo audio, which only offers two sound channels, spatial audio creates an…

Graphics, games and extended reality

Spatial Computing

Spatial computing refers to the use of artificial intelligence (AI) to create immersive experiences in augmented reality (AR) and virtual reality (VR) environments across various devices. This…

Graphics, games and extended reality

Spatial Computing Framework

The Spatial Computing Framework is a set of tools and guidelines designed to facilitate the development of applications that integrate augmented reality (AR) into three-dimensional environments. This…

Graphics, games and extended reality

Spatial Constraints

Spatial constraints in virtual reality refer to the limitations imposed on movement and interaction within a virtual environment. These restrictions can be both physical and logical, affecting how…

Graphics, games and extended reality

Spatial Context

Spatial context in augmented reality refers to the physical environment surrounding the user and how it influences the interaction with overlaid virtual elements. This context includes…

Graphics, games and extended reality

Spatial Design

Spatial design in the context of virtual reality refers to the process of creating and structuring virtual environments where users can interact immersively. This design encompasses not only the…

Graphics, games and extended reality

Spatial Experience

The 'Spatial Experience' in the context of augmented reality refers to the dynamic and immersive interaction that users experience when engaging with digital elements overlaid in a real physical…

Graphics, games and extended reality

Spatial Interaction

Spatial interaction refers to the way users engage with virtual objects in a physical environment using augmented reality (AR) and virtual reality (VR) technologies. This interaction allows users to…

Graphics, games and extended reality

Spatial Interaction Design

Spatial interaction design in the context of augmented reality refers to the practice of creating experiences that allow users to interact with virtual elements overlaid in a physical environment…

Artificial intelligence

Spatial Mapping

Spatial mapping is the process of creating a spatial representation of a scene, which can include both physical and virtual elements. This process involves capturing and analyzing spatial data to…

Graphics, games and extended reality

Spatial Mapping Techniques

Spatial mapping techniques are methods used to create a representation of the physical environment, allowing for the integration of virtual elements into augmented reality (AR). These techniques are…

Graphics, games and extended reality

Spatial Navigation

Spatial navigation in the context of augmented reality (AR) and virtual reality (VR) refers to the ability to move and interact with a virtual environment that simulates various spatial elements…

Graphics, games and extended reality

Spatial Overlays

Spatial overlays are virtual elements that are integrated into the physical environment through augmented reality (AR) applications. These overlays allow users to interact with digital information in…

Graphics, games and extended reality

Spatial Tracking

Spatial tracking is the process of monitoring the position and orientation of a device in relation to its environment in augmented reality (AR) and virtual reality (VR) applications. This process is…

Graphics, games and extended reality

Spawn Point

The 'spawn point' in video games refers to a specific location within the game environment where players, characters, or game elements appear or respawn after being eliminated or starting a new game…

Graphics, games and extended reality

Spectacle

The 'spectacle' in the context of games and graphics engines refers to a design element that emphasizes visual effects and dramatic moments within an interactive experience. This concept aims to…

Graphics, games and extended reality

Spectator Mode

The 'Spectator Mode' is a feature present in many video games and graphics engines that allows players to observe other players without actively participating in the game. This mode has become…

Graphics, games and extended reality

Spectral Embedding

Spectral embedding is a dimensionality reduction method based on the spectrum of the Laplacian matrix of a graph. This approach allows representing high-dimensional data in a lower-dimensional space…

Graphics, games and extended reality

Specular

Specular in the context of 3D rendering refers to the reflection of light on shiny surfaces, allowing for the simulation of how light interacts with different materials. This phenomenon is crucial…

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