Technology, science and the universe
Stereogram
A stereogram is a visual representation that creates the illusion of depth by presenting two slightly different images to each eye. This technique is based on binocular perception, where the brain…
Graphics, games and extended realityStereopsis
Stereopsis is the ability of the human visual system to perceive depth and three-dimensionality from the reception of slightly different images in each eye. This phenomenon occurs due to the…
Graphics, games and extended realityStereoscopic
Stereoscopic is a technique used in computer graphics and 3D rendering to create the illusion of depth in images. This technique is based on presenting two slightly different images, each intended to…
Graphics, games and extended realityStereoscopy
Stereoscopy is a visual technique that creates the illusion of depth in two-dimensional images, providing a more immersive and realistic experience. This technique is based on how humans perceive…
Graphics, games and extended realityStereo Vision
Stereo vision is a technique used to extract three-dimensional (3D) information from two or more images captured from different angles or viewpoints. This process is based on the principle of human…
Graphics, games and extended realityStochastic Simulation
Stochastic simulation is a modeling method that incorporates elements of randomness and unpredictability in its operation. Unlike deterministic simulations, which produce predictable results under…
Graphics, games and extended realityStory Mode
The 'Story Mode' is a type of gaming experience that focuses on narrative and character development, providing players with a deep immersion in a fictional world. Unlike gameplay modes that are more…
Graphics, games and extended realityStrategy games
Strategy games are a genre of video games that require planning and tactical decision-making. In these games, players must manage resources, develop strategies, and anticipate their opponents' moves…
Graphics, games and extended realityStrategy simulation
Strategy simulation is an analytical approach that allows organizations to model strategic decisions and their potential outcomes. This process involves creating models that represent different…
Graphics, games and extended realityStreaming Services
Streaming services in the context of the metaverse refer to platforms that allow users to access and consume digital content in immersive virtual environments. These services go beyond simple video…
Graphics, games and extended realityStyle sheet
A stylesheet is a file that defines styles for graphics, allowing for consistent visual themes. In the context of web design and programming, stylesheets are fundamental for separating content from…
Graphics, games and extended realitySubdivision
Subdivision is a fundamental technique in computer graphics and 3D rendering used to create smooth and detailed surfaces from simpler polygons. This process involves dividing a polygon into several…
Graphics, games and extended realitySubdivision Surface
Subdivision surface is a method used in computer graphics to represent smooth surfaces by subdividing polygonal meshes. This approach allows transforming an initial mesh, which can be of low…
Graphics, games and extended realitySublevel
A sublevel is a fundamental concept in video game and virtual environment level design, referring to a level that is loaded within another main level. This technique allows for better organization…
Graphics, games and extended realitySubpass
The subpass is a technique used in graphics programming that allows the rendering process to be divided into more manageable and efficient stages. This methodology is especially useful in…
Graphics, games and extended realitySubpixel
A subpixel is a fraction of a pixel used in rendering graphics and text to enhance visual quality on digital screens. Each pixel on a display is made up of several subpixels, typically in red, green…
Graphics, games and extended realitySubpixel Rendering
Subpixel rendering is an advanced technique used in computer graphics that enhances the visual quality of images by rendering at a higher resolution than what is displayed on the screen. This…
Graphics, games and extended realitySubstance
Substance is a material creation tool that allows for the creation of complex textures. In the field of design and graphics production, 'substance' refers to a set of technologies that facilitate the…
Graphics, games and extended realitySubsurface Scattering
Subsurface scattering is a rendering technique used in computer graphics that simulates how light interacts with translucent materials. Unlike opaque materials, where light is reflected or absorbed…
Graphics, games and extended realitySurface
A surface in the context of graphical applications refers to a drawable area where visual content can be rendered. This concept is fundamental in computer graphics, as it allows developers to create…
Graphics, games and extended realitySurface Fitting
Surface fitting is a mathematical and computational process that seeks to find a surface that best approximates a set of data points. This process is fundamental in 3D reconstruction, where it is…
Graphics, games and extended realitySurface Normal
The surface normal is a vector that is perpendicular to the surface of a shape in three-dimensional space. This concept is fundamental in computer graphics, especially in the representation and…
Graphics, games and extended realitySurvival
The survival genre in video games focuses on resource management and the struggle for survival in hostile environments. Players must gather materials, build shelters, and create tools while facing…
Graphics, games and extended realitySurvival adventure games
Survival adventure games challenge players to survive in hostile environments, combining elements of exploration, resource management, and problem-solving. These games often place players in…