Glossary index

Technology, science and the universe

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Graphics, games and extended reality

Uniform Scaling

Uniform scaling is a fundamental process in computer graphics that refers to resizing an object in three-dimensional (3D) space while maintaining its original proportions. This means that when a…

Graphics, games and extended reality

Uniform Value

The uniform value in OpenGL refers to a type of variable used in shaders, specifically in the context of graphics programming. These variables are essential for communication between the application…

Graphics, games and extended reality

Unify Coordinates

Coordinate unification in computer graphics refers to the process of standardizing coordinate systems to ensure consistency in graphical representation. In 3D graphics, objects are defined in…

Graphics, games and extended reality

Unifying Technologies

Unifying technologies are those that integrate multiple aspects of virtual reality to create cohesive and immersive experiences. These technologies combine elements of hardware and software, allowing…

Graphics, games and extended reality

Unify Lighting

Unifying Lighting in OpenGL refers to the standardization of lighting calculations across different objects in a graphical scene. This concept is fundamental for achieving a coherent and realistic…

Graphics, games and extended reality

Unify Normals

Normalizing normals is a fundamental process in the field of computer graphics, especially in the context of 3D modeling, which refers to the standardization of the normal vectors of a 3D mesh. These…

Graphics, games and extended reality

Unify Resources

Resource unification in Vulkan refers to the ability to merge multiple graphical resources, such as textures, buffers, and other elements, into a single optimized resource. This technique is…

Operating systems

UnityScript

UnityScript is a scripting language that was used in the Unity game development engine, designed to facilitate the creation of game scripts. Similar to JavaScript in its syntax, UnityScript allowed…

Graphics, games and extended reality

Universal Game Engine

A universal game engine is a development tool that allows video game creators to design and build games that can run on multiple operating systems and platforms. This means that a single codebase can…

Graphics, games and extended reality

Universal Gaming Platform

A Universal Gaming Platform is a system that allows players to enjoy video games across multiple operating systems, facilitating accessibility and interoperability between different devices. These…

Graphics, games and extended reality

Unlit Shader

Unlit shading is a technique used in computer graphics characterized by not responding to light sources in a scene. Unlike other shading methods that simulate lighting effects and shadows, unlit…

Graphics, games and extended reality

Unlockable

The term 'unlockable' in game design refers to content or features that players can access only after completing certain tasks or achievements within the game. This concept is fundamental in video…

Graphics, games and extended reality

Unmap Memory

Unmapping memory in Vulkan refers to the process of unlinking a memory resource from the CPU, which involves releasing the association between a memory object and its use in the application. This…

Graphics, games and extended reality

Unplugged VR

Disconnected VR refers to virtual reality experiences that do not require a constant internet connection to function. This type of VR allows users to immerse themselves in virtual environments and…

Graphics, games and extended reality

Unproject

Unprojecting is the process of converting screen coordinates back to world coordinates in the context of computer graphics. This process is fundamental for the correct interpretation of object…

Graphics, games and extended reality

Unreal Engine

The Unreal Engine is a popular game engine developed by Epic Games, known for its ability to create stunning graphics and 3D simulations. This engine has become a fundamental tool in the video game…

Graphics, games and extended reality

Unrealistic Scenarios

The 'Unreal Scenarios' in the realm of virtual reality (VR) refer to immersive experiences that intentionally create situations that do not correspond to physical reality. These experiences can range…

Graphics, games and extended reality

UnrealScript

UnrealScript is a scripting language specifically designed for video game development within the Unreal Engine. This language allows developers to create and customize gameplay elements, such as…

Graphics, games and extended reality

Unreal Tournament

Unreal Tournament is a series of multiplayer first-person shooter games developed by Epic Games, known for its fast-paced and frenetic gameplay. Since its initial release in 1999, the series has been…

Graphics, games and extended reality

Unshadowed

No Shadow refers to a rendering technique in computer graphics where shadows are not projected onto the surfaces of objects. This technique is primarily used to simplify the rendering process…

Graphics, games and extended reality

Unwrap

Unwrap is the process of flattening the surface of a 3D model into a 2D representation for texturing. This procedure is fundamental in computer graphics, as it allows textures to be applied…

Graphics, games and extended reality

Update Framebuffer

Updating the framebuffer is the process of refreshing the content of a framebuffer, which is a type of video memory used to store the pixels that will be displayed on the screen. This process is…

Graphics, games and extended reality

Update Frequency

The update frequency in Vulkan refers to the rate at which graphical resources, such as textures, buffers, and other elements within an application or game using this graphics API, are updated…

Graphics, games and extended reality

Update Vertex Array

Updating the vertex array is a fundamental process in graphics programming, especially in the context of OpenGL and other rendering APIs. This procedure involves modifying the data stored in a vertex…

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