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- Game Physics Description: Game physics refers to the simulation of physical systems in a game environment, allowing objects and characters to interact(...) Read more
- Gesture-Based Interface Description: A gesture-based interface is an interaction system that allows users to communicate and control devices through physical movements,(...) Read more
- Game Loop Description: The game loop is the central component of a video game that manages game logic and rendering graphics on the screen. This cycle(...) Read more
- Grid Layout Description: A grid layout is a method for displaying products in a grid format on a website. This approach organizes visual elements into rows(...) Read more
- Gesture Recognition Description: Gesture recognition is the ability of a device to interpret human gestures through mathematical algorithms. This technology allows(...) Read more
- Game Mechanics Description: Game mechanics are the rules and systems that govern gameplay in a video game. These mechanics are fundamental in defining how(...) Read more
- Game Testing Description: Game testing is a fundamental process in video game development, which involves evaluating a game for errors, gameplay issues, and(...) Read more
- Graphics API Description: A graphics API is an interface that allows applications to communicate with graphics hardware, facilitating the creation and(...) Read more
- Game Assets Description: Game assets are the various components that make up the interactive experience of a video game. These include graphics, sounds,(...) Read more
- Gesture-Based Navigation Description: Gesture-based navigation is an interaction method that allows users to move through an application using physical movements, such(...) Read more
- Gantt Chart Description: The Gantt Chart is a visual tool that represents a project's schedule using horizontal bars. Each bar illustrates the duration of a(...) Read more
- General Purpose Description: The term 'General Purpose' refers to systems or software that are designed to be used for a variety of tasks, rather than being(...) Read more
- Global Scheduling Description: Global scheduling is a planning strategy in real-time operating systems characterized by considering all tasks in the system when(...) Read more
- Guard Band Description: The guard band is a fundamental concept in the field of telecommunications. It refers to a frequency range established between two(...) Read more
- Granularity Description: Granularity refers to the degree to which a system can be broken down into smaller components or tasks. In the context of(...) Read more