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- OnWillRenderObject Description: OnWillRenderObject is a method in Unity that is invoked just before a camera begins to render the scene. This method is part of the(...) Read more
- OnGUI Description: OnGUI is a method in Unity used to render and handle events for the graphical user interface (GUI). This method is called multiple(...) Read more
- OnDrawGizmos Description: OnDrawGizmos is a method in Unity that is called to draw gizmos in the scene view, allowing developers to visualize useful(...) Read more
- OnDrawGizmosSelected Description: OnDrawGizmosSelected is a method in Unity used to draw gizmos in the scene only when the associated object is selected in the(...) Read more
- OnAudioFilterRead Description: OnAudioFilterRead is a method in Unity that is invoked to process audio data in real-time. This method allows developers to(...) Read more
- OnAnimatorMove Description: OnAnimatorMove is a method in Unity that is invoked to update the animator's position based on the animation currently playing.(...) Read more
- OnAnimatorIK Description: OnAnimatorIK is a method in Unity used to set up inverse kinematics (IK) for an animator. Inverse kinematics is a technique that(...) Read more
- OnParticleCollision Description: OnParticleCollision is a method in game development that is invoked when a particle from a particle system collides with a collider(...) Read more
- OnParticleSystemStopped Description: OnParticleSystemStopped is a method in Unity that is invoked when a particle system has stopped playing. This event is crucial for(...) Read more
- OnParticleSystemPaused Description: The 'OnParticleSystemPaused' method in Unity is an event that triggers when a particle system enters a paused state. This method is(...) Read more
- Outlining Description: Outlining is the process of creating a linear drawing that defines the edges of shapes in a graphic. This method is used to(...) Read more
- Optimized Rendering Description: Optimized rendering refers to techniques used to improve the efficiency and speed of the rendering process in computer graphics.(...) Read more
- Occlusion Map Description: The Occlusion Map is a fundamental texture in 3D rendering used to determine how much light reaches different parts of a surface,(...) Read more
- Occlusion Testing Description: Occlusion testing is a fundamental technique in 3D rendering used to determine the visibility of objects in a three-dimensional(...) Read more
- Object Layer Description: An object layer in the context of 3D rendering is a fundamental tool that allows for the organization and management of elements(...) Read more