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- Action
Description: Action is a delegate type in C# that allows encapsulating a method that takes a parameter of type T and does not return a value.(...) Read more - Allocator Description: The allocator is a fundamental component in memory management of computer systems and applications. Its main function is to manage(...) Read more
- Arc Description: Arc is a reference-counting pointer designed to be thread-safe, allowing for shared ownership of data in programming. Its main(...) Read more
- AsRef Description: The conversion of one type to a reference of another type, known as 'AsReference', is a fundamental concept in object-oriented(...) Read more
- AtomicBool Description: The AtomicBoolean is a data type that represents a boolean value (true or false) and is designed for use in concurrent programming(...) Read more
- Additive Description: The term 'additive' in mathematics refers to operations or properties involving addition. In this context, an additive is a number(...) Read more
- AsyncStream Description: AsyncStream is a programming concept that refers to a data flow that produces values asynchronously, allowing for non-blocking(...) Read more
- AtomicPtr Description: The AtomicPointer is a type of pointer designed to be safely shared among multiple threads in a concurrent programming environment.(...) Read more
- AsyncRead Description: Asynchronous reading is a fundamental feature in input/output systems that allows programs to perform read operations without(...) Read more
- AsyncWrite Description: Asynchronous writing is a fundamental feature in input/output systems that allows programs to perform write operations without(...) Read more
- Autolayout Description: Autolayout is a design system that automatically adjusts the position and size of views in a user interface. This approach is(...) Read more
- Application Delegate Description: The Application Delegate is an object that acts as a central point of control and coordination for applications, facilitating event(...) Read more
- Auto-Boxing Description: Autoboxing is a fundamental concept in programming languages that run on the Java Virtual Machine (JVM) ecosystem, including(...) Read more
- Annotation Class Description: An annotation class in Kotlin is a special type of class used to define annotations, which are metadata that can be applied to(...) Read more
- Awaiting Description: The state of 'awaiting' in asynchronous programming refers to the phase where a program is waiting for the completion of an(...) Read more