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- Dither Description: Dither is a technique used in digital graphics to create the illusion of greater color depth in images that have a limited color(...) Read more
- Drivable Description: Drivable refers to vehicles within video games that can be operated by players, allowing for an interactive and dynamic experience.(...) Read more
- Drop Rate Description: The 'drop rate' in the context of video games and graphics engines refers to the probability that an object, such as an item or(...) Read more
- Dodge Description: Dodge in the context of video games and graphics engines refers to the action of avoiding an attack or obstacle through a quick and(...) Read more
- Dungeon Description: Dungeons are recurring settings in many role-playing games (RPGs), where players explore closed and labyrinthine spaces, often(...) Read more
- Dusk Description: Dusk is a moment of the day that occurs between daylight and nighttime darkness, characterized by a unique and enveloping(...) Read more
- Dynamic Material Instance Description: A dynamic material instance in Unreal Engine is a type of material that allows for the modification of its properties at runtime,(...) Read more
- Data Table Description: A data table is a structure that allows for the organization and management of data in a tabular format. This format is(...) Read more
- Distance Culling Description: Distance Culling is a fundamental technique in video game development and graphics applications, used to optimize rendering(...) Read more
- Default Pawn Description: The Default Pawn in game development frameworks refers to the initial character that players control when starting a game. This(...) Read more
- Deferred Rendering Description: Deferred rendering is a 3D graphics rendering technique that allows for more complex lighting and shading by separating the scene's(...) Read more
- Data Asset Description: A data asset refers to an essential component that contains information and configurations used within a game or application. These(...) Read more
- Default Game Mode Description: The 'Default Game Mode' in game development engines refers to the set of configurations and behaviors that are automatically(...) Read more
- Dynamic Level Streaming Description: Dynamic Level Streaming is a technique used in video game and interactive application development, especially in game engines, that(...) Read more
- Decal Actor Description: The Decal Actor in Unreal Engine is an essential component that allows game developers to apply images or patterns onto surfaces in(...) Read more