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- Blend Space Description: Blend Space is a powerful tool within game development engines that allows developers and animators to blend multiple animations(...) Read more
- Billboard Description: A billboard is a large outdoor advertising structure typically found in high-traffic areas, such as alongside busy roads.(...) Read more
- Box Collision Description: Box Collision is a fundamental concept in the field of physics applied to video games and simulations, especially in graphics(...) Read more
- Blueprint Function Library Description: The Blueprint Function Library in various game development environments is a collection of reusable functions that can be invoked(...) Read more
- Blend Weight Description: The 'Blend Weight' is a fundamental concept in computer animation, especially in the context of Blend Spaces, which are tools used(...) Read more
- Baked Lighting Description: Baked lighting is a technique used in computer graphics that allows pre-calculation and storage of lighting information in(...) Read more
- Blueprint Interface Description: The Blueprint Interface is a fundamental component within the visual scripting system of game engines, designed to facilitate(...) Read more
- Breakout Room Description: The 'Breakout Room' is a virtual space designed for online interactions that allows participants to engage in collaborative(...) Read more
- Blend Shape Description: Shape blending is a technique used in character animation that allows for the creation of dynamic and realistic facial expressions(...) Read more
- Biped Rig Description: The Biped Rig is a skeletal structure specifically designed to animate bipedal characters in 3D animation software. This tool(...) Read more
- Bouncing Ball Description: The 'Bouncing Ball' is a fundamental exercise in the field of animation, especially used to teach the basic principles of animation(...) Read more
- Blueprint Node Description: A Blueprint node is an individual element within the visual scripting system of game development environments that performs a(...) Read more
- Bump Offset Description: Bump displacement is a graphical technique used in the realm of 3D design and texture creation that simulates the appearance of(...) Read more
- Breakable Mesh Description: The breakable mesh is a type of mesh used in game engines, designed to simulate the destruction of objects in virtual environments.(...) Read more
- Baking Description: Baking is a fundamental process in 3D rendering that involves pre-calculating lighting and shadow information for a scene. This(...) Read more