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- Behavior Tree Node Description: A Behavior Tree Node is a fundamental component within the structure of a Behavior Tree, which is a technique used in artificial(...) Read more
- Blueprint Actor Description: The Blueprint Actor is a fundamental component in game development using game engines such as Unreal Engine. It represents an(...) Read more
- Blend Tree Description: The Blend Tree is a fundamental tool in game development engines, designed to facilitate the blending of multiple animations for a(...) Read more
- Box Collider Description: The box collider is a component used in game development and physics simulations to define a rectangular area where interactions(...) Read more
- Box Projection Description: Box projection is a technique used in computer graphics to project a 2D texture onto a 3D surface. This method allows textures to(...) Read more
- Bounding Sphere Description: The bounding sphere is a geometric concept that refers to a sphere that completely encloses a three-dimensional object. This type(...) Read more
- Binary Serialization Description: Binary serialization is a data storage method that converts data structures or objects into a binary format, allowing for efficient(...) Read more
- Behavior Component Description: A Behavior Component is a script or module that defines specific behaviors for objects within a game. These components are(...) Read more
- Batch Renderer Description: Batch rendering is a system that combines multiple objects into a single rendering call to optimize performance. This approach is(...) Read more
- Bezier Curve Description: The Bézier curve is a parametric curve used in computer graphics and related fields to produce smooth curves. These curves are(...) Read more
- Block Compression Description: Block compression is a method of image data compression that involves dividing the image into smaller sections, known as blocks,(...) Read more
- Base Color Description: The base color is the primary color of a material before any shading or texturing is applied. This color is fundamental in the 3D(...) Read more
- Brightness Contrast Description: Brightness contrast is a parameter that adjusts the difference between the lightest and darkest parts of an image. This adjustment(...) Read more
- Bezier Surface Description: A Bezier surface is a mathematical representation of a surface in three-dimensional space, defined by a set of control points that(...) Read more
- Bounding Volume Hierarchy Description: Bounding Volume Hierarchy (BVH) is a tree-structured data organization used in computer graphics to efficiently organize(...) Read more