Technology, Science and Universe
Results for {phrase} ({results_count} of {results_count_total})
Displaying {results_count} results of {results_count_total}
r
- Raycast Description: The 'Raycast' is a fundamental method in computational physics and computer graphics, used to determine the first object(...) Read more
- Resolution Scale Description: Resolution scale is a technical setting that adjusts the rendering resolution in relation to the display resolution. This concept(...) Read more
- Render Graph Description: A rendering graph is a visual representation of the rendering process, illustrating how different steps in the creation of images(...) Read more
- Raycasting Description: Raycasting is a technique used in computer graphics and physics to determine the intersection of a ray with objects in a scene.(...) Read more
- RigidBody Description: A Rigid Body is a fundamental component in physics engines that allows a GameObject to be affected by the laws of physics, enabling(...) Read more
- Reflection Probe Description: Reflection probes are tools used in programming and graphic design, especially in rendering engines. Their main function is to(...) Read more
- RaycastHit Description: RaycastHit is a fundamental structure in game development engines, used to store information about the result of a raycast. A(...) Read more
- RectTransform Description: RectTransform is a special type of Transform used for user interface elements in game development engines, such as Unity. Unlike a(...) Read more
- Rigidbody2D Description: Rigidbody2D is a fundamental component in game development engines that allows a GameObject to be affected by physics in a(...) Read more
- Render Texture Format Description: The render texture format defines the format of the texture used for rendering in graphics engines. This format is crucial for(...) Read more
- Ray Description: A ray is an infinite line used in raycasting to detect intersections with objects. In the context of programming and computer(...) Read more
- Render Pipeline Asset Description: The render pipeline asset is an essential component in graphics engines that defines the rendering settings and behavior for a(...) Read more
- Rect Description: Rect is a structure that represents a rectangle defined by its position and size. In the context of graphical programming and game(...) Read more
- RaycastAll Description: RaycastAll is a method in Unity that allows you to cast a ray from a specific point in space and detect all colliders that(...) Read more
- RGB Color Model Description: The RGB color model is a system that represents colors through the combination of three fundamental components: red, green, and(...) Read more