Technology, Science and Universe
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- Mechanics Description: Game mechanics are the rules and systems that govern gameplay, defining how players interact with the game. These mechanics are(...) Read more
- Multiverse Description: The concept of multiverse in video games refers to multiple universes or realms within a game, often allowing for diverse gaming(...) Read more
- Minimap Description: A minimap is a small map displayed on the screen that provides an overview of the player's immediate surroundings. This visual(...) Read more
- Main Menu Description: The main menu is the primary interface of a software application or game where users can access different options and settings.(...) Read more
- Melee Description: Close Combat refers to melee combat in games, where players use physical attacks instead of ranged weapons. This type of combat is(...) Read more
- Moral Choices Description: Moral decisions in games refer to choices that affect the plot or character development based on ethical considerations. These(...) Read more
- Mature Content Description: Mature content refers to game material intended for adult audiences due to themes or graphic content. This type of content may(...) Read more
- Magic Description: Magic in games often refers to supernatural abilities or powers that characters can use. This concept is fundamental in many video(...) Read more
- MetronomeDescription: The metronome is an essential tool in the field of music and audiovisual production, used to keep a precise record of time(...) Read more
- MonoBehaviour Description: MonoBehaviour is the base class from which all scripts in Unity derive, a widely used game development engine. This class provides(...) Read more
- MaterialPropertyBlock Description: The Material Property Block in Unity is a fundamental class that allows developers to efficiently set and manage material(...) Read more
- MainCamera Description: The main camera in game development engines is an essential component used to render the scene in a three-dimensional environment.(...) Read more
- MeshFilter Description: The Mesh Filter is an essential component in game development engines that contains the mesh data for a GameObject. This component(...) Read more
- MaterialProperty Description: The material property in 3D graphics refers to the attributes that define the visual appearance of an object in a three-dimensional(...) Read more
- MeshRendererEditor Description: The Mesh Renderer Editor is a fundamental tool in game development engines that allows developers to adjust and modify the mesh(...) Read more