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- Point-and-click Description: Point and Click is an interaction style in video games that allows players to use a pointing device, such as a mouse or a(...) Read more
- Player Character Description: The 'Player Character' refers to the avatar or entity that a player controls within a video game. This character can be human,(...) Read more
- Player vs Player Description: The 'Player versus Player' (PvP) mode is a style of gameplay where players compete directly against each other, rather than facing(...) Read more
- Power Leveling Description: Power leveling is the practice of rapidly increasing a character's level in a video game, allowing the player to access skills,(...) Read more
- Play Area Description: The 'Play Area' refers to the designated space within a virtual environment where gameplay occurs. This concept is fundamental in(...) Read more
- Primary Weapon Description: The primary weapon is the fundamental equipment that a character uses to fight in a video game. Generally, it is a weapon that(...) Read more
- Point System Description: The 'Point System' in games and graphics engines is a scoring method based on the accumulation of points through various actions(...) Read more
- Player Feedback Description: Player feedback refers to the information provided by players about their experience in a game. This concept is fundamental in(...) Read more
- Player Stats Description: Player statistics are data that represent a player's performance and skills in a game. These statistics can include a variety of(...) Read more
- Physics Description: Physics in the context of game development refers to the simulation of physical interactions between objects in a game environment.(...) Read more
- Player Controller Description: The Player Controller is an essential component in video game development across various platforms. Its primary function is to(...) Read more
- Pawns Description: Pawns are fundamental actors in game development, as they represent entities that can be controlled by both players and artificial(...) Read more
- Precomputed Lighting Description: Precomputed lighting is a technique used in video game development that involves calculating lighting data for a scene before the(...) Read more
- Physics Material Description: Physics material in the context of game development refers to the physical properties that define how objects interact in a virtual(...) Read more
- Post-Process Volume Description: The 'Post-Processing Volume' is a fundamental concept in game development that refers to a specific area within a three-dimensional(...) Read more