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- Player State Description: The 'Player State' is a fundamental object in video game development that contains detailed information about the current state and(...) Read more
- Physics Actor Description: A 'Physics Actor' is a fundamental component in game development that possesses physical properties and can interact with other(...) Read more
- Post-Process Material Description: Post-processing material refers to a set of techniques and tools used in video game development to apply visual effects to the(...) Read more
- Physics Simulation Description: Physics simulation in game development refers to the process of replicating real-world physical interactions within a virtual(...) Read more
- Post-Process Effects Description: Post-processing effects are visual techniques applied to a scene after rendering, aimed at enhancing visual quality and user(...) Read more
- Physics Volume Description: The volume of physics in game development refers to the representation and simulation of the physical properties of the environment(...) Read more
- Post-Process Blendable Description: Post-processing blend is a fundamental concept in game development that refers to the combination of various visual effects applied(...) Read more
- Persistent Level Description: The persistent level is a fundamental concept in video game development, referring to the main level that remains loaded in memory(...) Read more
- Physics Constraint Description: Physics constraint is a fundamental concept in game development that refers to the limitations imposed on the movement of physical(...) Read more
- Procedural Mesh Description: A procedural mesh is a data structure that is generated at runtime using algorithms, rather than being predefined or manually(...) Read more
- Prefab Description: A Prefab, short for 'prefabricated', is a reusable GameObject stored in a project folder within various game development engines.(...) Read more
- Particle Description: A particle in the context of computer graphics refers to a small unit of a particle system that represents visual effects. These(...) Read more
- Physics Collider Description: A physics collider is an essential component in the development of video games and 3D simulations, defining the shape of a physical(...) Read more
- Particle Effect Description: The 'Particle Effect' in game development is a visual system that allows for the creation and management of complex visual effects(...) Read more
- Physics Layer Description: The Physics Layer is a fundamental component in game development that defines interactions between objects within a(...) Read more