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- Prefab Variant Description: A prefab variant in game development is a modified version of an original prefab that inherits its properties and characteristics,(...) Read more
- Physics Material 2D Description: The 2D Physics Material in game development is an essential component that defines the physical properties of colliders in a(...) Read more
- Pixel Perfect Description: The term 'Pixel Perfect' refers to a rendering technique in the realm of video game and graphic application development that(...) Read more
- Physics Debugger Description: The Physics Debugger in Unity is an essential tool for game developers and simulation creators looking to visualize and debug(...) Read more
- Player Prefs Description: Player Preferences in various game development environments are fundamental tools that allow developers to store and access(...) Read more
- Physics Raycaster Description: The Physics Raycaster in Unity is a fundamental component that allows for the detection of physical objects in a three-dimensional(...) Read more
- Particle Animator Description: The Particle Animator is an essential component in various game engines and graphics software that allows developers to create and(...) Read more
- Physics 2D Description: 2D physics refers to the simulation of physical interactions in a two-dimensional environment, allowing developers to create gaming(...) Read more
- Particle Collision Description: Particle collision refers to the interaction that occurs when two or more physical particles meet and mutually affect their(...) Read more
- Physics Material Property Description: The property of physical material refers to the intrinsic characteristics that determine how a material reacts under different(...) Read more
- Player Input Description: Player input refers to the information or commands that a player provides to a video game to interact with it. This input can come(...) Read more
- Physics Settings Description: Physics Settings in game development are parameters that determine how objects behave in a virtual environment, influenced by the(...) Read more
- PolygonizationDescription: Polygonization is the process of converting a three-dimensional model into a mesh of polygons, which are the basic units that make(...) Read more
- PolygonsDescription: Polygon modeling is the process of creating a 3D model using polygons, which are the basic units of geometry in three-dimensional(...) Read more
- Pincel Description: A brush in the context of 3D rendering is a fundamental tool used to apply textures, effects, and visual details to(...) Read more