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- TextMesh Description: TextMesh is a component that allows you to render text in 3D space using meshes. This system is particularly useful in the(...) Read more
- TextureAtlas Description: A texture atlas is a large image that contains a collection of smaller textures, organized in a way that they can be efficiently(...) Read more
- TextAsset Description: The Text Asset, known as TextAsset in Unity, is a class that represents a text file within the development environment of Unity.(...) Read more
- Tilemap Description: The Tilemap system in game development is a powerful tool designed to facilitate the creation of 2D environments based on tiles.(...) Read more
- TransformGroup Description: The 'TransformGroup' is a collection of transformations that can be manipulated together in various development environments. This(...) Read more
- TerrainData Description: TerrainData is a fundamental class in game development engines that stores heightmap and texture information for a terrain. This(...) Read more
- TextureImporter Description: TextureImporter is a class that handles the import settings for textures in game development engines. This tool is fundamental for(...) Read more
- TransformConstraint Description: TransformConstraint is a component that allows you to restrict the position, rotation, or scale of a transformation in 3D(...) Read more
- TextureCoordinate Description: Texture coordinates refer to the mapping of a texture onto a 3D surface. This concept is fundamental in computer graphics, as it(...) Read more
- TexturePacker Description: TexturePacker is a tool used to create texture atlases from multiple images. Its main function is to optimize the use of textures(...) Read more
- TextureShader Description: Texture shading, known as TextureShader, is a fundamental technique in 3D graphics development that allows the application of(...) Read more
- Triadic Color Scheme Description: A triadic color scheme uses three colors that are equidistant on the color wheel, creating an attractive and dynamic visual(...) Read more
- Tonal Range Description: The tonal range refers to the variation of tones from the lightest to the darkest in an image. This concept is fundamental in(...) Read more
- Tonal Mapping Description: Tone mapping is a fundamental technique in computer graphics and 3D rendering, used to transform high dynamic range (HDR) images to(...) Read more
- Texture Resolution Scaling Description: Texture resolution scaling is the process of adjusting the resolution of textures according to performance needs. This process is(...) Read more