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- Shadow Description: The shadow is a visual phenomenon that occurs when an opaque object interferes with the path of light rays, creating a dark area on(...) Read more
- Spline Description: A spline is a smooth curve defined by control points, used in computer graphics, animation, and various design applications. These(...) Read more
- Sound Wave Description: A sound wave is a disturbance that travels through a medium, such as air, water, or a solid, and is perceived as sound. These waves(...) Read more
- Scene Capture Description: Scene Capture is an essential component in the realm of rendering, responsible for capturing a visual representation of a scene(...) Read more
- Sublevel Description: A sublevel is a fundamental concept in video game and virtual environment level design, referring to a level that is loaded within(...) Read more
- Static Mesh Component Description: The Static Mesh Component is a fundamental tool in the development of video games and graphical applications, allowing the(...) Read more
- Sound Attenuation Description: Sound attenuation is the process by which the volume of sound is reduced as the distance between the sound source and the receiver(...) Read more
- Shader Graph Description: The Shader Graph is a visual tool that allows users to create shaders without writing code. This graphical interface facilitates(...) Read more
- Scene View Description: The Scene View is a window in game development software that allows developers to visually edit their game scenes. This tool is(...) Read more
- ScriptableObject Description: ScriptableObject is a class in Unity that allows the creation of data containers that can be saved as assets. This functionality is(...) Read more
- Scene Management Description: Scene Management refers to the process of loading and unloading scenes in game development, a widely used practice across various(...) Read more
- Sprite Renderer Description: The Sprite Renderer is an essential component in video game and graphic application development that allows displaying sprites,(...) Read more
- Scene Transition Description: Scene Transition refers to the visual effects and processes that occur when changing from one scene to another in video games or(...) Read more
- Sprite Atlas Description: A Sprite Atlas is a texture that contains multiple sprites, used to optimize rendering in graphical applications, especially in(...) Read more
- Scene Setup Description: Scene Setup refers to the arrangement and configuration of game objects within a scene. This concept is fundamental in the(...) Read more