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- Sky Description: The sky is the upper atmosphere that can be rendered in a game, often using skyboxes. In the context of computer graphics, the sky(...) Read more
- Static Batching Description: Static Batching is a technique that combines static objects to reduce draw calls in graphical applications. This strategy is(...) Read more
- Sprite Animation Description: Sprite animation is a technique that uses a series of images to create the illusion of movement. This method is based on the(...) Read more
- Scene Inspector Description: The Scene Inspector is a tool in game development engines that allows developers to view and edit objects in a scene. This(...) Read more
- Scene Asset Description: A scene asset is a file that contains all the data and settings for a specific scene in a digital environment, such as in video(...) Read more
- Scene Transition Effects Description: Scene Transition Effects refer to visual effects that occur during a scene change. These effects are fundamental in audiovisual(...) Read more
- Subdivision Description: Subdivision is a fundamental technique in computer graphics and 3D rendering used to create smooth and detailed surfaces from(...) Read more
- Skeleton Description: The skeleton in computer graphics is a hierarchical structure used to animate characters in digital environments. This technique(...) Read more
- Spatial Data Structure Description: A spatial data structure is a type of data organization that allows for the storage and management of information about points in a(...) Read more
- Scene Rendering Description: Scene rendering in augmented reality (AR) is the process by which a visual representation of an environment is generated, combining(...) Read more
- Stereoscopic Description: Stereoscopic is a technique used in computer graphics and 3D rendering to create the illusion of depth in images. This technique is(...) Read more
- Scene Complexity Description: Scene complexity is a measure of the number of elements and their interactions in a graphical scene. This concept is fundamental in(...) Read more
- Soft Shadows Description: Soft shadows are a crucial element in computer graphics and 3D rendering, characterized by a gradual transition between illuminated(...) Read more
- Scene Editor Description: The Scene Editor is a fundamental tool in the field of computer graphics, designed to facilitate the creation and modification of(...) Read more
- Specular Description: Specular in the context of 3D rendering refers to the reflection of light on shiny surfaces, allowing for the simulation of how(...) Read more