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- Action Bar Description: The action bar is a fundamental user interface element in video games and graphics engines, designed to display the actions(...) Read more
- Animation Rigging Description: Animation rigging is the process of creating a skeleton for a 3D model, allowing this model to be effectively animated. This(...) Read more
- Arena Shooter Description: The 'Arena Shooter' is a subgenre of first-person shooter (FPS) video games characterized by combat environments in confined spaces(...) Read more
- Action-Adventure RPG Description: Action-adventure RPGs are a subgenre of video games that blend elements of role-playing games (RPGs) with action and adventure(...) Read more
- Asset Store Description: The Asset Store is an online marketplace specifically designed for the buying and selling of assets related to video game(...) Read more
- Action Replay Description: The 'Action Replay' is an essential feature in video games that allows players to repeat specific segments of the game. This(...) Read more
- Audio Visualizer Description: An audio visualizer is a tool that visually represents audio signals in real-time, allowing users to observe the waveform,(...) Read more
- Action Sequence Description: The 'Action Sequence' in the context of games and graphics engines refers to a series of events or actions that occur in a game,(...) Read more
- Achievement System Description: The achievement system is an integral feature in many video games and graphics engines that allows tracking and rewarding player(...) Read more
- Action Point Description: The 'Action Point' is a fundamental concept in video game design, used to execute specific actions or abilities within the game.(...) Read more
- Animation Blueprint Description: The 'Animation Blueprint' is a special type of Blueprint used in game development to control the animation of characters and(...) Read more
- Actor Component Description: The Actor Component is a reusable piece of functionality that can be added to an Actor in game development. This concept is(...) Read more
- Animation State Machine Description: An Animation State Machine is a system that manages different animation states and transitions in game development. This approach(...) Read more
- Action Mapping Description: Action mapping is a fundamental system in game development that allows designers to define and manage player input actions, such as(...) Read more
- Actor Tick Description: The 'Actor Tick' is a fundamental concept in video game development that refers to the process by which an Actor, which can be any(...) Read more