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- Workgroup Description: A workgroup in the context of Vulkan refers to a collection of threads that execute a compute shader in parallel. Vulkan, a(...) Read more
- Warp Description: Warp is a technique used in graphics to manipulate the shape of an object or image. This technique allows altering the geometry of(...) Read more
- Write-Through Description: Write-Through is a caching strategy that allows for simultaneous writing of data to both the cache and backup storage. This(...) Read more
- Winding Description: Winding, in the context of computer graphics, refers to the order in which vertices are defined in a graphical primitive, which has(...) Read more
- Weight Description: Weight in the context of computer graphics and animation refers to a value assigned to vertices or pixels that influences their(...) Read more
- Write-Only Description: The 'Write-Only' is a type of memory access that allows data to be written to a specific location without the ability to read that(...) Read more
- Workload Description: Workload refers to the amount of processing expected to be handled by a system or application. This concept is fundamental in the(...) Read more
- Wrap Mode Description: The 'Wrap Mode' is a method used in computer graphics to manage texture coordinates that exceed the boundaries of a texture. This(...) Read more
- WebGPU Description: WebGPU is a web standard designed to provide access to the capabilities of the GPU (Graphics Processing Unit) for rendering and(...) Read more
- Wavelength Range Description: The wavelength range refers to the spectrum of wavelengths that can be used to render colors in graphics. It is crucial for the(...) Read more
- Write Buffer Description: A write buffer is a type of buffer used in graphics programming and data handling to temporarily store information that will be(...) Read more
- Weld Description: Welding is a fundamental process in the creation and manipulation of meshes in the field of 3D modeling and computer graphics. This(...) Read more
- Wipe Clean Description: Wipe Clean, in the context of graphics resource management, refers to the operation of completely removing all data from a resource(...) Read more
- Wavelength Selector Description: A wavelength selector is a device or method used to filter specific wavelengths in the context of optical systems. Wavelength(...) Read more
- Windows Services **Description:** Windows Services are background processes that perform various tasks in operating systems, often critical for managing(...) Read more