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- Unmap Description: Unmapping in the context of graphical programming refers to the process of unbinding a resource that has been previously mapped to(...) Read more
- Uncompressed Description: The term 'uncompressed' refers to data that has not been reduced in size through compression techniques. In the realm of graphics(...) Read more
- Unstack Description: Unstacking, in the context of resource management, refers to the operation of removing an element from a resource stack. Efficient(...) Read more
- Unbindable Description: In the context of Vulkan, a 'Non-Bindable' resource refers to elements that cannot be directly associated or bound to a graphics or(...) Read more
- Unmap Memory Description: Unmapping memory in Vulkan refers to the process of unlinking a memory resource from the CPU, which involves releasing the(...) Read more
- Uncompressed Texture Description: The 'Uncompressed Texture' refers to a type of texture that is stored in an uncompressed format, meaning that the image data is(...) Read more
- Unify Resources Description: Resource unification in Vulkan refers to the ability to merge multiple graphical resources, such as textures, buffers, and other(...) Read more
- Ubo Description: A Uniform Buffer Object (Ubo) is a type of buffer object in OpenGL used to store uniform data that is accessible by shaders during(...) Read more
- Uniform Block Description: A uniform block in OpenGL refers to a set of uniform variables that can be shared among multiple shaders and updated in a single(...) Read more
- Update Framebuffer Description: Updating the framebuffer is the process of refreshing the content of a framebuffer, which is a type of video memory used to store(...) Read more
- Update Vertex Array Description: Updating the vertex array is a fundamental process in graphics programming, especially in the context of OpenGL and other rendering(...) Read more
- Uniform Value Description: The uniform value in OpenGL refers to a type of variable used in shaders, specifically in the context of graphics programming.(...) Read more
- Uniform Array Description: A uniform array in OpenGL is a structure that allows storing multiple uniform variables that can be accessed from shaders. These(...) Read more
- Unproject Description: Unprojecting is the process of converting screen coordinates back to world coordinates in the context of computer graphics. This(...) Read more
- Unify Coordinates Description: Coordinate unification in computer graphics refers to the process of standardizing coordinate systems to ensure consistency in(...) Read more