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- Order-independent transparency Description: Order-independent transparency is a technique used in computer graphics that allows rendering transparent objects without the need(...) Read more
- Occlusion Culling Description: Occlusion culling is a technique used in computer graphics and 3D rendering that improves performance by avoiding the drawing of(...) Read more
- Object Pooling Description: Object pooling is a design pattern used in software development, particularly in the realm of resource management and performance(...) Read more
- Overdraw Reduction Description: Overdraw reduction refers to a set of techniques used in computer graphics to minimize the number of pixels that are drawn multiple(...) Read more
- Object Space Description: The object space refers to the coordinate system in which a three-dimensional object is defined in computer graphics. This space is(...) Read more
- Out-of-core rendering Description: Out-of-core rendering is a technique used in computer graphics that allows processing and visualizing data that exceeds the(...) Read more
- Object ID Description: The Object ID is a unique identifier assigned to each object in a rendering system, such as those used in 3D graphics and cloud(...) Read more
- Object Manipulation Description: Object manipulation refers to the process of changing the properties or state of an object in a 3D environment. This concept is(...) Read more
- Offscreen Rendering Description: Off-Screen Rendering is a technique used in computer graphics that allows the rendering process to occur in a memory area that is(...) Read more
- Object Lifetime Description: The 'Object Lifetime' in graphics programming refers to the duration during which an object exists before being destroyed. This(...) Read more
- Output Surface Description: The output surface in Vulkan refers to the area where the final rendered image is displayed, which can be a window in an operating(...) Read more
- Occlusion Query Description: Occlusion query is a fundamental method in computer graphics used to determine whether an object is visible or occluded in a(...) Read more
- Offscreen Buffer Description: An off-screen buffer is a type of memory used in computer graphics that allows storing image data not directly displayed on the(...) Read more
- Object Descriptor Description: A Descriptor Object in Vulkan is a fundamental structure that describes the properties and characteristics of an object within the(...) Read more
- OpenGL Compatibility Description: OpenGL compatibility in Vulkan refers to Vulkan's ability to work with applications and libraries that use the OpenGL API. Vulkan(...) Read more