Technology, Science and Universe
Results for {phrase} ({results_count} of {results_count_total})
Displaying {results_count} results of {results_count_total}
h
- High Level API Description: A high-level API is a programming interface that provides a higher level of abstraction for developers, making it easier to work(...) Read more
- Hardware-accelerated Description: The term 'Hardware Accelerated' refers to the practice of delegating certain computational tasks to specific hardware components,(...) Read more
- HLSL Compiler Description: The HLSL (High-Level Shading Language) compiler is an essential tool in the field of graphics programming, especially in the(...) Read more
- High-Resolution Description: High resolution is a term used to describe images or screens that have a high pixel density. This means that the number of pixels(...) Read more
- Horizon Line Description: The horizon line is the apparent line that separates the earth from the sky, a visual concept that has fascinated humanity since(...) Read more
- High Contrast Description: High Contrast is a visual effect used in graphic rendering to emphasize the difference between light and dark areas in an image.(...) Read more
- Horizon Culling Description: Horizon Culling is a fundamental technique in computer graphics, especially in the context of 3D rendering. Its primary purpose is(...) Read more
- High-Level Optimization Description: High-level optimization in Vulkan refers to a set of techniques and strategies designed to improve the performance of applications(...) Read more
- Holographic Rendering Description: Holographic rendering is an advanced technique that creates three-dimensional images that can be viewed from different angles,(...) Read more
- Hyper-Realistic Description: The term 'hyperrealistic' refers to rendering techniques that aim to create images that are indistinguishable from real life. In(...) Read more
- Homogeneous Coordinates Description: Homogeneous coordinates are a system for representing points in projective geometry that allows for the inclusion of points at(...) Read more
- Highlighting Description: Highlighting in the context of OpenGL, 3D rendering, and data visualization refers to the process of making certain parts of a 3D(...) Read more
- Half-Precision Description: Half precision is a floating-point format that uses 16 bits to represent a number, providing a smaller range and precision than(...) Read more
- Hit Testing Description: Hit testing is a technique used in computer graphics and user interface design to determine whether a point, typically represented(...) Read more
- HDR Description: HDR, or High Dynamic Range, is a technique used in computer graphics that allows for the reproduction of a significantly greater(...) Read more