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- Event Object Description: An event object in Vulkan is an instance that represents a specific state in Vulkan's graphics and computing system. Vulkan, as a(...) Read more
- Event State Description: The 'Event State' in Vulkan refers to the current condition of a specific event within the graphics system. In Vulkan, an event is(...) Read more
- Event Resource Description: An event resource in Vulkan is a mechanism that allows synchronization between different operations within a graphics application.(...) Read more
- Event Lifecycle Description: The event lifecycle in data processing systems refers to the stages an event goes through from its creation to its final(...) Read more
- Event Synchronization Object Description: An Event Synchronization Object in graphics APIs is a fundamental tool that allows coordination between different operations within(...) Read more
- Event Wait Semaphore Description: An event wait semaphore in Vulkan is a synchronization mechanism that allows GPU commands to wait until a specific event has been(...) Read more
- Element Array Buffer Description: An Element Array Buffer is a data structure used in OpenGL to store indices that point to vertices in a vertex buffer. This(...) Read more
- Environment Map Description: The Environment Map is a technique used in computer graphics, especially in 3D rendering, that simulates reflections and(...) Read more
- Eye Coordinate Description: The eye coordinate system is a fundamental reference system in graphics programming used to represent the position of the camera in(...) Read more
- Eye Space Description: The eye space, in the context of computer graphics, refers to the coordinate system that defines the position and orientation of(...) Read more
- Epsilon Description: Epsilon is a small value used in programming and mathematics to represent a threshold in floating-point comparisons. In the context(...) Read more
- Edge Antialiasing Description: Edge antialiasing is a technique used in computer graphics to smooth the appearance of edges in rendered images. This technique(...) Read more
- Error Callback Description: An 'Error Callback' in OpenGL is a function that is automatically invoked when an error occurs in the OpenGL context. This(...) Read more
- Environment Lighting Description: Environment lighting is a 3D rendering technique that simulates natural light conditions in a three-dimensional scene. This(...) Read more
- Entity Component System Description: The Entity Component System (ECS) is a design pattern widely used in software development, particularly in video game development(...) Read more