Technology, Science and Universe
Results for {phrase} ({results_count} of {results_count_total})
Displaying {results_count} results of {results_count_total}
f
- Fresnel Effect Description: The Fresnel effect describes how the amount of light reflected by a surface changes depending on the angle of incidence. This(...) Read more
- Fast Approximate Anti-Aliasing (FXAA) Description: Fast Approximate Anti-Aliasing (FXAA) is a screen-space anti-aliasing algorithm designed to smooth jagged edges in digital images.(...) Read more
- Fringe Description: The term "fringe" refers to visual artifacts that can appear at the edges of objects in a rendered scene, often as a result of(...) Read more
- Frame Description: A frame, in the context of games and graphics engines, refers to a single image within a sequence of images that, when played in(...) Read more
- Foliage Description: Foliage refers to the leaves, branches, and stems of plants, often used in 3D graphics to create realistic environments. In the(...) Read more
- Face Culling Description: Face culling is an optimization technique used in computer graphics that allows not rendering the faces of polygons that are not(...) Read more
- Framebuffer Status Description: The framebuffer status is a crucial check in the context of OpenGL that determines whether a framebuffer object is complete and(...) Read more
- Framebuffer Read Description: Framebuffer reading is the operation of reading pixel data from a framebuffer object, typically for saving or processing. In the(...) Read more
- Fragment Processing Description: Fragment processing is a crucial stage in the graphics pipeline of modern graphics APIs, where fragment shaders are executed to(...) Read more
- Framebuffer Clear Description: Clearing the framebuffer is the operation of resetting the contents of a framebuffer to a specified color or depth value. In the(...) Read more
- Framebuffer Copy Description: Framebuffer copying is the operation of copying data from one framebuffer to another, often used for rendering effects. In the(...) Read more
- Framebuffer Object Binding Description: Framebuffer object binding is the process of establishing a specific framebuffer object as the current target for rendering. In(...) Read more
- Framebuffer Format Description: The framebuffer format refers to the configuration of the pixel data format used in a framebuffer object. This format determines(...) Read more
- Framebuffer Multisampling Description: Framebuffer multisampling is a technique used to improve image quality by sampling multiple pixels per fragment. Instead of(...) Read more
- Framebuffer Object Creation Description: The creation of a framebuffer object is the process of generating a new framebuffer object for rendering. A framebuffer is a data(...) Read more