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- Bilinear Description: Bilinear interpolation is a method of interpolation used to estimate values in a two-dimensional space. This process involves first(...) Read more
- Bump Mapping Description: Bump mapping is a technique used in computer graphics to simulate bumps and wrinkles on the surface of a three-dimensional object.(...) Read more
- Blending Description: Blending is the process of combining two or more colors or images to create a new color or image. This concept is fundamental in(...) Read more
- Backbuffer Description: A back buffer is a memory buffer that stores the rendered image before it is displayed on the screen. This process is fundamental(...) Read more
- Bayer Filter Description: The Bayer Filter is a color filter array that organizes RGB (Red, Green, Blue) filters in a square grid of photosensors. This(...) Read more
- Bounding Box Description: The Bounding Box is a fundamental tool in the realm of 3D rendering, physics, and geometry, especially in various applications such(...) Read more
- Backtracking Description: Backtracking is an algorithmic technique used to solve problems incrementally, exploring all possible solutions and retreating when(...) Read more
- Binarization Description: Binarization is the process of converting an image into a binary form, where each pixel is represented as a value of 0 or 1. This(...) Read more
- Bilinear Interpolation Description: Bilinear interpolation is a method of interpolation that uses linear interpolation in two dimensions. This approach is commonly(...) Read more
- Blit Description: Blit is a fundamental operation in computer graphics that refers to the transfer of data from one buffer to another. This process(...) Read more
- Black Level Description: Black level refers to the darkest part of an image, playing a crucial role in the perception of contrast and visual depth. In the(...) Read more
- Bump Map Description: A bump map is a grayscale image used to create the illusion of depth on a surface by altering the surface normals. This type of(...) Read more
- Blend State Description: The blend state in computer graphics is a crucial component in the rendering pipeline that defines how pixel colors are combined on(...) Read more
- Buffer Object Description: A buffer object in OpenGL is a data structure that allows the storage of arrays of information, such as vertex data, indices, or(...) Read more
- Bounding Volume Description: The bounding volume is a geometric shape that encloses an object to simplify collision detection. In the context of computer(...) Read more