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- ImageBuffer Description: An image buffer is a data structure that stores visual information, such as pixels, for processing or rendering in graphical(...) Read more
- InputMapping Description: Input mapping is the process by which an application defines how input from devices such as keyboards, mice, and game controllers(...) Read more
- ImageSequence Description: The image sequence is a fundamental technique in the creation of animations and computer graphics, which consists of displaying a(...) Read more
- InputLatency Description: Input latency refers to the delay that occurs between a user's action, such as pressing a key or moving the mouse, and the response(...) Read more
- ImageQuality Description: Image quality refers to the visual perception of an image, influenced by various factors such as resolution, compression, and image(...) Read more
- InputFeedback Description: Input feedback refers to the response provided to the user based on their input actions. This concept is fundamental in(...) Read more
- InputProfile Description: The 'Input Profile' in DirectX is a configuration that defines how input devices, such as keyboards, mice, and game controllers,(...) Read more
- Image View Description: An image view in Vulkan is an object that provides a way to access image data in memory. This concept is fundamental in the Vulkan(...) Read more
- Instance Layer Description: The Instance Layer in Vulkan is a fundamental component that allows extending the functionality of Vulkan instances, providing a(...) Read more
- Image Memory Barrier Description: The Image Memory Barrier is a fundamental synchronization primitive in Vulkan, designed to ensure proper and safe access to image(...) Read more
- Input Assembly Description: Input assembly is a crucial stage in the graphics pipeline of graphics APIs like OpenGL and Vulkan. In this phase, vertex data,(...) Read more
- Image Subresource Description: A subresource in Vulkan refers to a specific part of an image, such as a mipmap level or an array layer. In the context of computer(...) Read more
- Image Layout Description: Image design in Vulkan refers to the arrangement of image data in memory, which directly influences how that data can be accessed(...) Read more
- Input Attachment Description: An input attachment in Vulkan is a graphical resource used to access rendering data from previous passes within a render pass. This(...) Read more
- Image Sampling Description: Image sampling is the process of retrieving pixel data from an image based on texture coordinates. This process is fundamental in(...) Read more