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- Directional Light Description: Directional light is a type of light source in computer graphics that emits light rays in a specific direction but lacks a defined(...) Read more
- Decal Description: A 'Decal' in computer graphics is a texture projected onto a surface to add additional visual details or effects. This technique(...) Read more
- Dissolve Effect Description: The 'Dissolve Effect' is a visual technique used in animation and graphic design that allows for the transition between two states(...) Read more
- Dynamic Shadows Description: Dynamic shadows are a crucial element in 3D rendering, especially in interactive environments. They refer to shadows that change in(...) Read more
- Depth of Field Description: Depth of field is a photographic effect that simulates the range of focus of a camera, determining how sharp or blurred objects(...) Read more
- Dynamic Textures Description: Dynamic textures are graphical elements that can change over time or in response to user interactions in 3D rendering environments.(...) Read more
- Decoupling Description: Decoupling is the process of separating components in a 3D model to facilitate manipulation and editing. This approach allows(...) Read more
- Dual Sided Description: The term 'Dual Sided' refers to a material or texture that is visible from both sides of a surface. In the context of 3D rendering(...) Read more
- Dynamic Simulation Description: Dynamic Simulation is the process of simulating physical interactions in a 3D environment, allowing designers and developers to(...) Read more
- Directional Texture Description: Directional texture is a key concept in the field of 3D graphics representation, referring to the application of textures based on(...) Read more
- Deformation Description: Deformation in the context of computer graphics refers to the alteration of the shape of a 3D object, allowing for dynamic(...) Read more
- Draping Description: Draping is a fundamental technique in 3D rendering that involves applying textures or materials to three-dimensional surfaces to(...) Read more
- Dissolve Shader Description: The dissolve shader is a type of shader used in computer graphics that simulates the effect of decomposition or dissolution of a(...) Read more
- Distance Field Description: The 'Distance Field' is a fundamental concept in 3D graphics representation, especially in various graphics applications and(...) Read more
- Dynamic Mesh Description: A dynamic mesh is a type of data structure used in computer graphics that allows the shape or topology of a 3D object to change(...) Read more