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- Sampler Description: A sampler in the context of computer graphics is a fundamental object that defines how textures are sampled in shading. This object(...) Read more
- Scissor Description: The scissor, in the context of graphics programming, refers to a rectangle that defines the rendering target area where drawing can(...) Read more
- Shader Model Description: The shading model is a specification that defines the capabilities of shaders in graphics hardware. These shaders are programs that(...) Read more
- Static Mesh Description: The static mesh is a 3D model characterized by not deforming or animating, making it a fundamental element in the design of(...) Read more
- Shadow Mapping Description: Shadow mapping is a technique used in 3D rendering that allows for the creation of realistic shadows in virtual environments. This(...) Read more
- Screen Space Description: The 'Screen Space' refers to a coordinate system based on the physical dimensions of a device's screen. This concept is fundamental(...) Read more
- Stencil Buffer Description: The 'Stencil Buffer' is an essential component in the realm of graphics programming, especially within the context of computer(...) Read more
- Sprite Batch Description: The 'Sprite Batching' is a technique used in computer graphics that allows rendering multiple sprites in a single draw call. This(...) Read more
- Spherical harmonics Description: Spherical harmonics are mathematical functions that emerge in the context of quantum mechanics, particularly in solving problems(...) Read more
- Shader Compilation Description: Shader compilation is the process by which shader code, written in languages like GLSL (OpenGL Shading Language) or HLSL(...) Read more
- Shadow Volume Description: Shadow Volume is a technique used in 3D graphics to simulate shadows more realistically and accurately. This technique is based on(...) Read more
- Spatial Mapping Description: Spatial mapping is the process of creating a spatial representation of a scene, which can include both physical and virtual(...) Read more
- Shader Pipeline Description: The Shading Pipeline is a graphics processing architecture that organizes shading operations into a sequence of stages. Each stage(...) Read more
- Screen Space Reflections Description: Screen space reflections are a rendering technique used in computer graphics that simulates reflections on surfaces based on the(...) Read more
- Shader Language Description: Shader language is a type of programming language specifically designed to write shaders, which are programs that determine how(...) Read more