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- Subresource Description: A subresource is a part of a resource that can be accessed independently, allowing developers and users to interact with specific(...) Read more
- Shader Resource Description: A shader resource refers to any data that a shader can access during the rendering process in computer graphics. These resources(...) Read more
- Shader Descriptor Description: A shader descriptor is a fundamental structure in graphics programming that defines how a shader should be configured, which is a(...) Read more
- Shader Binding Description: Shader binding is the process by which a shader, which is a program that determines how pixels are rendered on a graphical surface,(...) Read more
- Shader Execution Description: Shader execution is the process by which shader code is executed on the graphics processing unit (GPU). This process is fundamental(...) Read more
- Shader Interface Description: The shader interface is a crucial component in graphics programming that defines how shaders, which are small programs that(...) Read more
- Stenciling Description: Stenciling is a graphics technique used in computer graphics that allows for controlling the drawing of pixels based on a stencil(...) Read more
- Shader Program Description: A shader program in OpenGL is a collection of shaders that are compiled and linked together to be executed on the GPU. These(...) Read more
- Specular Reflection Description: Specular reflection is an optical phenomenon that refers to the reflection of light on a surface in such a way that the reflected(...) Read more
- Surface Normal Description: The surface normal is a vector that is perpendicular to the surface of a shape in three-dimensional space. This concept is(...) Read more
- Scissor Test Description: The Scissor Test in OpenGL is a technique that allows restricting the drawing area to a specific rectangular region within the(...) Read more
- Screen Coordinates Description: Screen coordinates are a reference system that specifies a position on a device's screen, such as a monitor or mobile device(...) Read more
- Static Geometry Description: Static geometry refers to the representation of shapes and structures in a three-dimensional space that do not change over time. In(...) Read more
- Subpixel Rendering Description: Subpixel rendering is an advanced technique used in computer graphics that enhances the visual quality of images by rendering at a(...) Read more
- Spherical Mapping Description: Spherical mapping is a texture mapping technique that wraps a texture around a sphere, allowing three-dimensional surfaces to be(...) Read more