Description: Depth and stencil refer to a combined buffer that stores depth and stencil information for rendering. This concept is fundamental in computer graphics as it efficiently manages how objects are represented in a three-dimensional scene. Depth refers to the distance of an object from the camera, helping to determine which objects should be visible and which should be hidden behind others. On the other hand, the stencil buffer is used for masking operations, allowing certain areas of the screen to be drawn or omitted based on specific criteria. Combining these two types of information into a single buffer optimizes rendering performance by reducing the need for multiple rendering passes and improving memory management. This approach is particularly useful in real-time graphics applications, such as video games and simulations, where efficiency is crucial. Depth and stencil buffers allow developers to create complex visual effects, such as shadows, reflections, and clipping, without sacrificing processing speed. In summary, this combined buffer is a powerful tool that facilitates the creation of rich and dynamic visual environments in the field of computer graphics.