Description: An ‘Event Callback’ in graphics programming is a function that is invoked in response to specific events that occur during the execution of a graphics application. These events can include changes in device state, the completion of rendering operations, or the receipt of synchronization signals. The implementation of callbacks allows developers to efficiently manage the interaction between the application and the hardware, optimizing performance and system responsiveness. Event callbacks are fundamental for resource management and synchronization, as they enable developers to receive notifications about the status of asynchronous operations. This is especially important in high-performance environments where latency and efficiency are critical. Callbacks can be used to perform tasks such as resource release, user interface updates, or game logic execution in response to hardware events. In summary, event callbacks are essential tools that facilitate the programming of complex graphics applications, allowing for smooth and efficient interaction between software and the underlying hardware.