Description: A scene is a container for your game objects in game development environments. In the context of computer graphics and level design, a scene represents a three-dimensional environment where various elements can be placed and manipulated, such as 3D models, lights, cameras, and scripts. Each scene can be viewed as a workspace that allows developers to organize and manage the components of a game or interactive application. Scenes are fundamental for creating immersive experiences, as they allow for the separation of different levels or areas within a game, thus facilitating loading and performance. Additionally, each scene can have its own lighting setup, visual effects, and game logic, providing great flexibility in design. The ability to load and unload scenes dynamically is also crucial for optimizing performance in larger games, allowing only the necessary elements to be loaded at any given time. In summary, a scene is not just a physical space but an integral system that enables developers to build and manage the visual narrative and gameplay of their projects.