Experiential Learning

Description: Experiential learning is an educational approach that focuses on learning through direct experience and reflection on those experiences. In the context of augmented reality (AR), this approach is enhanced by allowing learners to interact with virtual environments overlaid on their physical reality. AR provides a unique platform where abstract concepts can be visualized and manipulated in a three-dimensional space, facilitating a deeper and more meaningful understanding. This method not only involves knowledge acquisition but also fosters practical skills, critical thinking, and problem-solving. By integrating visual and auditory elements, experiential learning in AR becomes an immersive experience that captures learners’ attention and motivates them to actively engage in their learning process. This approach is especially relevant in modern education, where there is a push to adapt teaching methodologies to the needs and learning styles of students, promoting a more dynamic and engaging learning experience.

History: The concept of experiential learning dates back to John Dewey’s theories in the 20th century, who emphasized the importance of experience in the educational process. However, the integration of augmented reality into this approach began to take shape in the late 1990s and early 2000s, when AR technology started to develop and become accessible. With the advancement of mobile devices and AR applications, experiential learning has evolved, allowing educators to create more interactive and engaging learning environments.

Uses: Experiential learning through augmented reality is used in various fields, including education, professional training, and therapy. In the educational realm, it is applied to teach sciences, mathematics, and technical skills, allowing learners to visualize complex concepts. In professional training, it is used to simulate real-world situations, such as in medicine or engineering, where learners can practice without risks. Additionally, in therapy, AR is employed to help patients confront phobias or improve social skills.

Examples: An example of experiential learning with augmented reality is the use of apps that allow learners to explore historical and scientific sites in 3D. Another case is the use of surgical simulators in medicine, where students can practice surgical procedures in an AR environment. Additionally, in mathematics education, applications that allow learners to interact with geometric figures in an augmented space enhance understanding and engagement.

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