Description: Clearing the framebuffer is the operation of resetting the contents of a framebuffer to a specified color or depth value. In the context of graphics rendering, the framebuffer is a data structure that stores information about the pixels to be rendered on the screen. This operation is fundamental in the rendering cycle, as it prepares the framebuffer for a new frame, ensuring that no remnants of the previous image remain. Clearing the framebuffer is typically done at the start of each rendering cycle using functions like glClear, which allows specifying which buffers should be cleared (color, depth, stencil, etc.). This action not only improves visual quality by preventing rendering artifacts but also optimizes performance by ensuring that the graphics hardware works with fresh and relevant data. In modern graphics APIs, the clearing process can be customized, allowing developers to choose specific colors or depth values, providing flexibility in creating visual effects and managing the scene. In summary, clearing the framebuffer is an essential operation that ensures each rendered frame starts with a clean and controlled state, which is crucial for creating high-quality graphics in applications and video games.