Description: Obtaining Perspective Transformation is a mathematical process that allows calculating the transformation matrix needed to convert a set of points in three-dimensional space to their representation in a two-dimensional plane, maintaining the illusion of depth and perspective. This type of transformation is fundamental in computer graphics, computer-aided design (CAD), and digital image creation, as it simulates how objects appear from different angles and distances. Perspective transformation is based on projecting points through a viewpoint, which implies that farther objects appear smaller than closer ones, replicating how humans perceive the world. To calculate this transformation, at least four pairs of points are required: the original points in three-dimensional space and their corresponding projections in the two-dimensional plane. The resulting matrix is used to transform any point in three-dimensional space to its representation in the plane, thus facilitating the visualization and manipulation of objects in virtual environments. This technique is essential for achieving realism in graphical representation and is widely used in various applications, including video games, simulations, and augmented reality.