Hollow Geometry

Description: Hollow geometry is a concept in computer graphics that refers to a type of geometry defined solely by its outer surface, without a solid interior. This means that, unlike solid models that have volume and mass, hollow geometry focuses on the properties of its contour and the shape it defines in three-dimensional space. This approach allows for a more efficient representation in terms of computational resources, as less information is required to describe the surface than the entire volume. Hollow geometry is particularly useful in applications where visual representation is more important than the physical simulation of the object, such as in the creation of models for video games, animations, and architectural visualizations. Additionally, it allows for greater flexibility in manipulating complex shapes, facilitating the creation of structures that can be both aesthetically pleasing and functional. In the context of computer graphics, hollow geometry can be implemented using primitives like triangles and polygons, which are assembled to form the desired surface. This approach not only optimizes graphic performance but also allows developers to focus on the visual appearance of objects without worrying about the complexity of calculating internal volumes.

  • Rating:
  • 2.7
  • (6)

Deja tu comentario

Your email address will not be published. Required fields are marked *

PATROCINADORES

Glosarix on your device

Install
×
Enable Notifications Ok No