Description: The Command pattern is a design pattern that encapsulates a request as an object, allowing for the parameterization of clients with queues, requests, and operations. This pattern is based on the idea that actions can be treated as objects, providing great flexibility in how requests are handled. By encapsulating a request, it can be stored, undone, or executed in different contexts. The main features of the Command pattern include the separation of the invocation of an operation from its execution, allowing the code that invokes the operation not to need to know the details of how it is carried out. This promotes a cleaner and decoupled design, facilitating the extension and maintenance of the code. Additionally, the pattern allows for the creation of operations that can be undone or repeated, which is especially useful in applications that require a history of actions or undo functionality. In the context of software development, the Command pattern can be implemented using various programming constructs, making it suitable for the development of interactive and dynamic applications, where user actions need to be managed efficiently and flexibly.