Description: The ‘Layered Rendering Pipeline’ in Vulkan is an advanced approach to graphic rendering that allows for the creation of layered images, facilitating the management of multiple visual elements in a scene. This pipeline is based on Vulkan’s ability to handle low-level operations, providing developers with precise control over data flow and the execution of graphic commands. Through this system, developers can define different stages of rendering, such as vertex input, geometry transformation, rasterization, and fragment processing, allowing for the overlay of image layers. This is particularly useful in applications that require complex visual effects, such as transparency, shadows, and reflections, as each layer can be treated independently before being combined into the final image. The flexibility of the Vulkan pipeline allows for performance and visual quality optimization, adapting to the specific needs of each project. Additionally, the use of layers in rendering facilitates the implementation of techniques such as ‘Deferred Shading’ and ‘Multi-pass Rendering’, which are essential in creating modern and realistic graphics. In summary, the ‘Layered Rendering Pipeline’ represents a powerful tool for graphics developers across various platforms, allowing for detailed control and greater efficiency in creating complex scenes.