Description: Ludic elements in the metaverse refer to the incorporation of game-like features into experiences that are not inherently playful, with the aim of increasing user engagement and interaction. These elements can include rewards, challenges, progression levels, and scoring systems, transforming everyday activities into more engaging and dynamic experiences. By integrating these components, the goal is not only to entertain but also to motivate users to participate more actively in the virtual environment. Gamification, as this approach is known, is based on game psychology, where the emotions and natural competitiveness of people are leveraged to encourage participation. In the context of the metaverse, this can manifest in various forms, from creating customizable avatars that can gain skills as they interact with the environment to implementing missions that users must complete to unlock exclusive content. The relevance of ludic elements lies in their ability to transform the user experience, making interaction in the metaverse richer and more meaningful, which in turn can lead to greater user retention and loyalty on virtual platforms.