Description: In the context of automation and scripting languages, a ‘member’ refers to a property or method of an object. These languages allow users to interact with objects intuitively. Each object can have multiple members, which are elements that define their characteristics and behaviors. For example, a ‘file’ object may have members such as ‘Name’, ‘Size’, and ‘Creation Date’, which represent properties of the file, as well as methods like ‘Delete()’ or ‘Rename()’, which allow actions to be performed on the object. Members are fundamental for object manipulation, as they enable users to access and modify data efficiently. Understanding members is essential to fully leverage the capabilities of such languages, as it facilitates task automation and system management. Additionally, members can be used in conjunction with commands, which are specific instructions, to perform complex operations simply and effectively.