Description: Overdrawing is a graphical process that involves rendering pixels that are not visible on the screen, which can significantly impact the performance of graphical applications. This phenomenon occurs when elements are drawn in the GPU memory that are not displayed to the user, either because they are outside the field of view or because they are covered by other objects. In various development environments, overdraw can lead to inefficient resource usage, as the GPU spends time and memory processing information that does not contribute to the final image. Therefore, optimizing the rendering process to avoid overdraw is crucial, which involves techniques such as culling (removing non-visible objects) and implementing memory management techniques to ensure that only necessary elements are processed. In the context of data visualization, overdraw can affect the clarity of graphs, as overlapping elements can hinder the interpretation of information. In summary, overdraw is a critical aspect of graphical development that requires attention to maximize the performance and efficiency of graphical applications.