Description: An oculomotor device is a wearable designed to track and analyze a user’s eye movements. These devices use advanced technologies, such as cameras and sensors, to capture the direction and movement of gaze, allowing for a deeper understanding of visual attention and user behavior. Their portable and ergonomic design facilitates use in various situations, from clinical environments to research and entertainment applications. Oculomotor devices can integrate with other technological systems, such as augmented or virtual reality, enhancing user interaction with the digital environment. Additionally, their ability to collect precise data on eye fixation and gaze tracking makes them valuable tools for market research, ergonomics, and neuroscience. In summary, oculomotor devices represent a fascinating intersection between wearable technology and human behavior research, offering insights that can transform multiple industries.
History: Oculomotor devices have their roots in research on visual attention and eye tracking that began in the 20th century. However, their development as wearables began to take shape in the 2000s when the miniaturization of electronic components and advancements in sensor technology allowed for the creation of more compact and accessible devices. In 2012, the company Tobii launched the first portable eye-tracking device, marking a milestone in the evolution of this technology. Since then, interest in commercial and clinical applications has grown exponentially, driving innovation in this field.
Uses: Oculomotor devices are used in a variety of fields, including psychological research, where they help study attention and visual behavior. In marketing, they are employed to analyze how consumers interact with advertisements and products. They are also useful in ergonomics, allowing for the evaluation of comfort and usability of interfaces. In the healthcare sector, they are used to diagnose and treat visual and neurological disorders. Additionally, in entertainment, they are integrated into virtual and augmented reality experiences to enhance user immersion.
Examples: An example of an oculomotor device is the Tobii Pro Glasses 2, which allows researchers to observe and analyze visual attention in natural environments. Another example is the EyeTribe, an eye-tracking device used in virtual reality applications to control the interface through gaze. In the clinical field, the Pupil Labs device offers solutions for eye tracking in neuroscience studies and visual rehabilitation.