OnAudioFilterRead

Description: OnAudioFilterRead is a method in Unity that is invoked to process audio data in real-time. This method allows developers to manipulate the audio being played in their applications or games, providing detailed control over the flow of audio data. It is primarily used in the context of audio programming, where custom processing of audio signals is required, such as sound effects, filters, or audio analysis. By implementing it, developers can access audio data in the form of a buffer, allowing them to perform operations like modifying amplitude, applying reverb effects, or creating dynamic sounds based on user interaction. This method is essential for those looking to create immersive and customized audio experiences in their projects, as it provides a direct interface to work with audio at a low level, allowing for great flexibility and creativity in sound design.

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