Description: Presenting, in the context of Vulkan, refers to the process of displaying rendered images on the screen. This process is crucial in the visual representation of computer-generated graphics, as it involves transferring data from the GPU (Graphics Processing Unit) to the display device. Vulkan, as a low-level graphics API, allows for more direct control over hardware, resulting in optimized performance and greater efficiency in resource management. Presenting involves not only the visualization of images but also the proper synchronization between the GPU and the screen, ensuring that images are displayed at the right moment and without visual artifacts. This process may include techniques such as double buffering, where multiple image buffers are used to prevent flickering and enhance the smoothness of the display. In summary, presenting in Vulkan is an essential component that connects graphic creation with the user’s visual experience, allowing developers to deliver rich and dynamic graphic experiences.