Description: The ‘Pool’ design pattern refers to a strategy that manages a set of reusable objects to optimize resource usage in computer systems. This approach is particularly useful in situations where the creation and destruction of objects are costly in terms of performance. By maintaining a pool of available objects for reuse, the costs associated with memory allocation and processing time are minimized. Pools can be implemented for different types of resources, such as database connections, execution threads, or in-memory objects. This pattern not only improves system efficiency but can also contribute to better memory management and reduced fragmentation. In programming contexts, using pools allows developers to handle workloads more effectively and optimize application performance, especially in high-concurrency environments. The implementation of a pool can vary in complexity, from simple solutions to more sophisticated systems that include access control mechanisms and state management. In summary, the ‘Pool’ design pattern is a valuable tool in a developer’s toolkit, allowing for more efficient resource usage and improving application scalability.